WoW Classic | Weapon Trainers Locations Guide

Feb-20-2020 PST Category: WOW Classic
The Weapon skills may be one of the reasons most players return to classic wow gold. You can become a high-level character with a lot of experience and a lot of time to complete tasks-but that doesn't mean you will use a sword. To do this, you must spend time using the weapon and have the right to use it.


What determine your success to hit your target will be the weapon skills and enough classic wow gold. Just like any professional or reputation bar, it appears as a bar. You will earn points, and the points will gradually increase until you master it. Each time you upgrade, you need to gain another 5 weapon skills until you reach level 60, and you need to reach level 300 to give everyone a cap.


All nine classes of the game start with different weapons that have been learned, and each weapon can only learn a specific type. Rogues can never learn how to use staves, but the Warriors can use anything except the wand in the game. If you do not have the skills to use a weapon, even if you know your class can use the weapon, it cannot be used. To fix this, you can see if the weapon trainer characters throughout Azeroth are able to learn new weapon skills. It takes 10 silver to buy a new silver, but starts from scratch. You need to use this weapon type against enemies of the appropriate level to improve your skills.


The only caveat to weapon skills is that shamans have learned two-handed axes and maces by increasing their talents. Mages, priests, and warlocks can use magic wands without training themselves. Here are the positions of weapon trainers by faction and capital.


Alliance


Ironforge – Daggers, crossbows, thrown weapons, one-handed axes, two-handed axes, one-handed maces, two-handed maces, fist weapons, and guns.


Darnassus – Daggers, staves, bows, fist weapons, and thrown weapons.


Stormwind – Daggers, crossbows, one-handed swords, two-handed swords, staves, and polearms (requires level 20 and one gold).


Horde


Orgrimmar – Daggers, bows, one-handed axes, two-handed axes, staves, fist weapons, thrown weapons, bows, one-handed axes, two-handed axes, staves, and thrown weapons.


Undercity – Daggers, one-handed swords, two-handed swords, crossbows, and polearms (requires level 20 and one gold).


Thunderbluff – One-handed maces, two-handed maces, staves, and guns.


Traveling the world takes a lot of time to train new weapon skills and to buy classic gold, but if you get a powerful new tool, you need to spend some time adding it to your arsenal. This is a quirk of the old game that allows you to invest more in the weapons you use, making the upgrade very meaningful.