​Feels the opposite manner round for me

I prioritize Will over Knowledge 100% of the time. Then Additional Magic Damage and Magical Power. After that, True Magic Damage, observed through Magic Penetration. Knowledge comes closing.


Will as some distance as I examined has near a 1 to one multiplier with maximum spell harm (now no longer which include burn effects) withinside the sport. Importantly, this consists of Zap, which at respectable tools and above turns into a participant killing machine with Dark and Darker Gold.


I'm now no longer at my laptop in the intervening time so I can't check, however I'm quite certain that the tooltip for Will states that it will increase casting velocity as well. In actuality, I'm high quality that it does whether or not or now no longer it says that it does, due to the fact a natural Will construct reaches a few quite insane forged instances for spells like Zap and Magic Missile. I'm now no longer certain if Knowledge become simply the meta closing play test, however I guarantee you, Will is the higher stat proper now. Ignore the human beings right here announcing to prioritize Knowledge. Test it for your self in case you doubt me, use the schooling dummy in foyer earlier than a goblin cave sport and a pair one of a kind white rarity +1 to Will and +1 to Knowledge armor portions to test the variations among Will and Knowledge.


I have to reiterate that Will is higher than the identical cost of Additional Magic Damage, or True Magic Damage, or Magic Power, as it does in truth additionally accelerate casting velocity. In Hell or towards Elites, you're going to need extra harm output instead of only quicker casting velocity, and it's now no longer even a near selection then, due to the fact the HP values on Hell monsters and Elites is simply so rattling high. Even in PvP, the harm loss through focusing Knowledge isn't really well worth the relative casting velocity benefit in comparison to Will.


Feels the opposite manner round for me. In PvE I can kill the whole lot from a distance and with a few exercise enemy mobs at melee variety also are now no longer an issue. But once I pass round a nook and stumple right into a barbarian?


Dude left clicks as soon as and I'm dead.


When I spot him from a distance? Too some distance away, he'll without a doubt ward off my gradual projectiles. And if I run out of spells he fees me, left clicks as soon as and I'm dead. Which is simply fair to buy Dark and Darker Gold at mmoexp, would not be balanced to have a vast quantity of rapid flying projectiles. Right?


At medium distance? Awesome, I have to win thi... Nevermind, I'm at 1/five fireballs. One left click on later I'm dead.


Medium distance and I even have a great quantity of spells. Perfect, this time I can left click on HIM to death! Aim fireball at his feet, kite backwards, preserve haste up, use invisibility to reposition, don't forget map format to now no longer get caught someplace at the same time as kiting, magic missile for zoning, ... and I die to a few random ranger who entered the cave trough a door all of the manner lower back there.


I'm conscious that the mage is meant to be one of the most powerful pvp classes. And I'm certain it's the case while anyone has pinnacle tools and performs close to perfection. But for 99.99% of the participant it's now no longer the case. And then the mage is truly only a loot pinata.