Check out the City Building in Path of Exile Harvest

Jun-08-2020 PST Category: path of exile
On Tuesday, Grinding Gear Games revealed the summer expansion of the Path of Exile: Harvest. The bumper harvest provides players with an opportunity to build their own gardens and build a complex network of irrigation machinery in the holy bush. But as an action role-playing game, when Path of exile currency player goes to harvest, the seeds of the plant will become active.


Once Harvest begins, players will randomly encounter a seed cache in the world-the magical roots will lead the way, with a seed cache hidden in each area. When the player interacts with the seed cache, it will discard a large number of different seeds. Then, the new NPC Oshabi provides players with a trip to the sacred jungle.


Each seed has a monster associated with it-there are wolf seeds, ape seeds, scorpion seeds, etc.-players can plant them in the holy bush. Some simple seeds only need time to grow, while more advanced seeds require complex resources generated by planting simple seeds. Turning on the seed cache somewhere in the world can increase the time in your garden by one unit. This is where Path of Exile changed from an action RPG to a miniature city builder.


In the middle of each pack of seeds, the player should build a collector. When players go to harvest plants and fight monsters in them, the collector will use the vitality of the seeds. Players can use Lifeforce in several ways, mainly to create powerful new effects on their equipment.


But Lifeforce can only go so far in making craftsmanship, and players almost always have some left. This is where the system becomes complicated. Some seeds require Lifeforce to grow from lower-level seeds. Harvest provides wild, primitive and vivid seed types, and each creates its own vitality. In order to plant stronger seeds, players need to connect irrigation lines from their collectors to other seed blocks.


Level 1 monsters can drop level 2 seeds, which are more critical of how they grow. They may need to be close to other seeds of the same or different colors, and need some type of Lifeforce. However, as they grow, the second layer of seeds will provide more difficult combat challenges, and will drop the third layer of seeds, which are more difficult to grow and kill. Some of these monsters are even from Path of Exile 2 under development, and should be more detailed than current Path of Exile monsters.


By completely customizing each set of seeds, players can choose which enemies they want to fight and which production rewards they will get from the encounter. Players can harvest 48 seeds at a time, some of which can hold more than one monster. But failure to fight means that you will lose vitality, so players need to be prepared to take some difficult actions or buy poe currency.


After obtaining level 3 seeds, players can sometimes fight one of the 3 boss seeds. The studio is making fun of a mysterious and extremely difficult Tier 4 seed. Once Harvest is released, players need to discover it themselves.


Grinding Gear Games said it wants to ensure that the system is complicated for players who want to get new gameplay from Path of Exile, while also recognizing that other people are not interested in this kind of micro-management. The studio has established a system that works on both types of players. Devout builders can create incredible, ubiquitous gardens, while others occasionally ignore their gardens without any punishment. But the goal of "Holy Grove" is production, and "Grinding Gear Games" hopes to focus on throwing new items at each player, just like every league.