​Add a map system in D2R

I'm suggesting that we as a community, as thousands of players who say "Hey, Dclone is actually an unsound design, how can be a real conclusion that makes sense?"


The buff remains the same style. You can sell an Ring (Which I'll want to wear on different characters) to create an enemy... What's the... is that?!


What about adding "Maps" (And why why we need maps is because they don't alter the world excessively, as it could affect the natural hell of playing. The open world can be difficult to maintain balance, and that's the reason I'm concerned about Diablo IV.)


They could include the following map system:


3 Maps with Difficulties (The difficulty is a name, but it could it will also be a symbol of the difficulty and the):

(Names were put together.)


1.) [Hell Maps] mlvl . 83-85 areas.

2.) [Inferno Maps] Mlvl 85-87 areas.

3.) [Chaos Maps[Chaos Maps] mlvl 86-88 regions.


Maps will be rolled out with prefixes and add-ons, each with mods to make enemies within more difficult, depending on the uniqueness and difficulty of each map. Hell maps will be slightly more difficult than the overworld content but they offer high-level monster desnity, massive maps that resemble dungeons to allow multiplayer. (Open maps are known to have players disperse and don't cooperate. Chaos Sanctuary and Throne of Destruction are excellent examples of good layout for 8 players.)


Maps drop rates:


Hell Maps:

Drops wherever in hell mode, with an extremely rare Pul Rune.


Inferno Maps:

Drops in mlvl85 zones in hell mode, and acts as bosses. There is a rareness approximately an Vex Rune.

Drops within Hell Maps with a rarity of the Vex Rune.


Chaos Maps:

Drops in mlvl85 zones in hell mode, with the rarity of around a Jah/Ber Rune.

Drops within Hell and Inferno Maps with an average rarity of Jah/Ber Rune.


The main benefit from the game is in the level it self. Massive dungeon-style maps filled with monsters with higher quantities of d2r items, dependent on how difficult the prefix/affixes/prefixes can be... The player is not given the loot. It is still necessary to count on RNG. Maps don't drop like candy. There will be a lot of item searching and you might discover a map or your friends discover a map and then all your friends create a "Map Night" in which you play one chaos map and two inferno maps and a few hell maps. MULTIPLAYER Dungeon running "Maps" that have maps that look such as Chaos Sanctuary/Throne of Destruction , where the layout requires players to collaborate, not to be separated.


I didn't think to include. Dclone might be one of the bosses that appears within the maps in some way. It could be a x% probability depending on the difficulty of the map or some other.